I watched a Jimquisition!
http://www.destructoid.com/the-jimquisition-super-powers-are-super-sh-t-184154.phtmlAnd I'd rather respond here because I really hate blog response formats.
I think what Jim is asking for in superhero games is a writer on staff that should have nothing else to do but join gameplay with the characters and story elements. Anthony talked about that in one of the podtoids.
From what I've read in reviews, that was really lacking in Spider-Man: Shattered Dimensions. In fact, because it was a linear game, as opposed to the long line of sandboxes before it, there was no excuse. Really neat concepts, graphics, and crossovers won't get you far if you don't make use of them. The same level design over and over...why did they bother giving the game such a large marketing pull if that's all they were going to do?
Same thing with inFamous. I don't think they should throw out the challenge of having enemies just as powerful as you, but there needs to be parts in the game where you do feel like you have power. The writing staff didn't play with that concept enough, and so they have a very repetitive game that just opens up the corral of enemies that the game designers have peddled out, without any direction other than 'wear the guy out in numbers.'