3D modelling
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             Author Topic: 3D modelling  (Read 9039 times)

Manic Maverick

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3D modelling
« Reply #20 on: 09/ 13/ 2012, 11:52:40 PM »
WHY WOULD I DO IT ANY OTHER WAY I ASK YOU

AAAAWWWW YYYYEEAAAAHHHHH.

pankin

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« Reply #21 on: 09/ 14/ 2012, 04:40:38 PM »
Started a Harley Quinn model.





Lookin' good!  though, you're probably going to want to change the topology of the breasts a little bit




(colored picture is a much better model, but the 2nd one gets a better close up of the general idea)

also  if you're planning on rigging and posing / animating, this can be a really nice trick for elbows and knees  to keep pinching to a minimum by changing the topo of the inside to look like


Keep up the good work!  looking forward to a finished version!!! :D

JusticeDude

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« Reply #22 on: 09/ 14/ 2012, 06:23:00 PM »
Lookin' good!  though, you're probably going to want to change the topology of the breasts a little bit

Oh the breasts aren't in place at all.  I know how tough they are to model so I was gonna do it later. 

I worked a little on the feet today but I don't like how they look.  There are some differences between the front and side reference images that are making me a little crazy.  I deleted what I had and will start again soon.

Thanks for those topo references.  I'll be saving and referring to them later most definitely.

The problem is I'm using an excellent video tutorial series that's made for realistic females, but I'm trying to repurpose it for a very cartoony, stylized character.

EDIT: Also I don't plan on animating, per se, but I do want to rig and pose it.  My goal is to make models for 3D printing so I can make my own figures <3 <3 <3
« Last Edit: 09/ 14/ 2012, 06:56:06 PM by JusticeDude »

pankin

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« Reply #23 on: 09/ 15/ 2012, 01:47:12 AM »
Oh the breasts aren't in place at all.  I know how tough they are to model so I was gonna do it later. 

I worked a little on the feet today but I don't like how they look.  There are some differences between the front and side reference images that are making me a little crazy.  I deleted what I had and will start again soon.

Thanks for those topo references.  I'll be saving and referring to them later most definitely.

The problem is I'm using an excellent video tutorial series that's made for realistic females, but I'm trying to repurpose it for a very cartoony, stylized character.

EDIT: Also I don't plan on animating, per se, but I do want to rig and pose it.  My goal is to make models for 3D printing so I can make my own figures <3 <3 <3


Gotchya!   CGcookie is definitely a good place to go! But yeah, just looking around at 3D forums and looking at other people's topology is always helpful!

pankin

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« Reply #24 on: 10/ 29/ 2012, 05:45:31 PM »
I've been working a lot more on my portfolio lately, and doing some speed modeling challenges, so I've got a bunch of new modeling junk!





(90 min Speed Challenge)



 (90 min Speed Challenge)


(90 min Speed Challenge)

Manic Maverick

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« Reply #25 on: 10/ 29/ 2012, 08:23:56 PM »
90 minutes!? For those!? Holy shit, dude. Talent, you has.

Badge get.

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« Reply #26 on: 10/ 29/ 2012, 09:09:51 PM »
90 minutes!? For those!? Holy shit, dude. Talent, you has.

Badge get.


Thanks!  :D

If any of the other people modeling (or trying to get into modeling are interested, 3Dtotal has a bunch of different kinds of weekly / monthly contests going on all the time(http://forums.3dtotal.com/forumdisplay.php?f=102)

JusticeDude

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« Reply #27 on: 01/ 25/ 2013, 03:53:18 PM »
I'm finally getting back to work on that Harley Quinn model.  Here's her hand.  I think I finally got it looking the way hands look in the Animated Series.

Still to do:
-face
-bust
-misc costume details
-fringes on neck and ankles

I'm trying to get her done by the end of the month (arbitrary deadline) and send it off to Shapeways for printing.

JusticeDude

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« Reply #28 on: 01/ 26/ 2013, 03:54:30 PM »
More work in progress.

Head needs work, mostly around the eyes and lips.
Body needs tweaking.  It's difficult to get breasts to look like they weren't modeled by an idiot/misogynist, but I'm getting close.
Foot is done.
Hand needs retopology.

Then I get to rig the whole thing and pose it for prints yaaaaaaaaaaaaaaaaaay.

JusticeDude

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« Reply #29 on: 02/ 02/ 2013, 11:21:19 AM »
Here's what my final Harley model looks like.  Since last post I had to completely retopologize the head, body, and hands.

JusticeDude

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« Reply #30 on: 02/ 20/ 2013, 03:03:40 PM »
AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH

Loak

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« Reply #31 on: 02/ 20/ 2013, 04:34:53 PM »
Yoooooo that's awesome!!! I really need to start working on my modelling skills.

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« Reply #32 on: 02/ 20/ 2013, 04:40:59 PM »
So when can I start placing my questionable orders?

Loak

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« Reply #33 on: 04/ 27/ 2013, 03:20:33 PM »
I've been messing around in Solidworks and trying to put a Figma stand together. Here's what I have after about 2 hours of work. It's not much, but hey, it's better than anything I've ever done in Inventor, so at least I feel like I'm making progress.

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« Reply #34 on: 04/ 27/ 2013, 03:25:47 PM »
I used to do solidworks in school. It's not bad (not that I've used any other cad programs to compare it too.) I don't  think I ever made anything more complicated than a tank model.

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« Reply #35 on: 04/ 27/ 2013, 03:50:40 PM »
Cool, you gonna 3D print that stand?

Loak

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« Reply #36 on: 04/ 27/ 2013, 03:55:33 PM »
Cool, you gonna 3D print that stand?

Probably not. The quality of the campus 3d printers aren't all that great. But we'll see. I need to actually finish the model before I decide what I want to do with it haha.

UPDATE: Day 3 of using Solidworks. I've been working on this for an hour a day over the past 3 days and I definitely like how much simpler Solidworks is to manipulate as opposed to Inventor. The last thing left for me to figure out is how to do threaded holes and screws. Once I get that together, it will be complete!

JusticeDude

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« Reply #37 on: 05/ 25/ 2013, 07:14:16 PM »
Current project:

You can only see the low poly version here but there's a higher res mesh with sculpted detail for the mask and bib thingy.  The diffuse map is near-final.  The only thing I'm debating is adding black outlines to separate the white bib and face areas from the suit.  She needs a better facial expression, and she's already rigged for posing, but will probably need a little extra weight painting (which I hate doing).

I can't wait to get it printed and have sitting on my desk, but BOY am I ready to be done with this project.

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« Reply #38 on: 07/ 05/ 2013, 12:16:02 AM »
Made the switch to Maya 2014, which added a lot of things that should have been in there before (A bunch of which were already in Blender :P)  The biggies for me:
--Grease Pencil
--Modeling toolkit (Especially Quad-Draw, makes piece modeling OMGEasy)
--Better Polygon Reduction (old version of this sucked, took a lot of playing around to get it to work)
--Viewport 2.0 got a lot of overhaul (essentially lets you work in a rendered scene, rather than have to render out things to see how things will actually look in a scene)

and most importantly:
The ability to use Bonus Tools (2013 had a UI bug that didn't allow over 1/2 the stuff to work for me)  This has a bunch of plugins / scripts (like a multi-object unwrapper O_o) that are making life so much easier.

anyway, tree for a game I'm trying to get off the ground

JusticeDude

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« Reply #39 on: 09/ 20/ 2013, 09:34:52 PM »
Latest project WIP.

WWRRRYYYYYYYYY